xr-game-3

in these new episode's there are several variations

with 'r' the catch function, will just catch one random piece of food in-stead of the nearest one.

the result is that the rythm will be more slow


Files:


with 'w2' the background is randomly generated

and the entities also have a random initial position

the size of the area is also 130x90 in-stead of 100x80


in 'w2b' there is an additional button to change the background dynamicaly


with 'w2c' the entities are more autonom

no need to press any controller to tell them which action they should do

you can press the 'b' key to change the background


with 'w2d' it is possible to split the entities when they already reach'd a power above 300


you can still compile with:

$ gcc xlib_bw_120x80l.c -o xlib_bw_120x80l -lX11

where 'l' is the additional letter

and call with:

$ ./xlib_bw_120x80l

patch'ing:

$ patch -p0 < xlib_bw_120x80w2c.patch

license for the code:

to the extent permitted by law: spdx=any


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