in these new episode's there are several variations
with 'r' the catch function, will just catch
one random piece of food in-stead of the nearest one.
the result is that the rythm will be more slow
Files:
with 'w2' the background is randomly generated
and the entities also have a random initial position
the size of the area is also 130x90 in-stead of
100x80
in 'w2b' there is an additional button to change
the background dynamicaly
with 'w2c' the entities are more autonom
no need to press any controller to tell them which action they should do
you can press the 'b' key to change the background
with 'w2d' it is possible to split the entities
when they already reach'd a power above 300
you can still compile with:
$ gcc xlib_bw_120x80l.c -o xlib_bw_120x80l -lX11
where 'l' is the additional letter
and call with:
$ ./xlib_bw_120x80l
patch'ing:
$ patch -p0 < xlib_bw_120x80w2c.patch
license for the code:
to the extent permitted by law: spdx=any