sig
type tex_param_target =
GL_TEXTURE_1D
| GL_TEXTURE_2D
| GL_TEXTURE_3D
| GL_TEXTURE_CUBE_MAP
type texture_compare_mode = GL_NONE
type depth_texture_mode = GL_LUMINANCE | GL_INTENSITY | GL_ALPHA
type tex_param =
GL_TEXTURE_MIN_FILTER of GL.Min.min_filter
| GL_TEXTURE_MAG_FILTER of GL.Mag.mag_filter
| GL_TEXTURE_MIN_LOD of float
| GL_TEXTURE_MAX_LOD of float
| GL_TEXTURE_BASE_LEVEL of int
| GL_TEXTURE_MAX_LEVEL of int
| GL_TEXTURE_WRAP_S of GL.wrap_param
| GL_TEXTURE_WRAP_T of GL.wrap_param
| GL_TEXTURE_WRAP_R of GL.wrap_param
| GL_TEXTURE_BORDER_COLOR of (float * float * float * float)
| GL_TEXTURE_PRIORITY of float
| GL_TEXTURE_COMPARE_MODE of GL.TexParam.texture_compare_mode
| GL_TEXTURE_COMPARE_FUNC of GL.gl_func
| GL_DEPTH_TEXTURE_MODE of GL.TexParam.depth_texture_mode
| GL_GENERATE_MIPMAP of bool
end