sig
type target_2d =
GL_TEXTURE_2D
| GL_PROXY_TEXTURE_2D
| GL_TEXTURE_CUBE_MAP_POSITIVE_X
| GL_TEXTURE_CUBE_MAP_NEGATIVE_X
| GL_TEXTURE_CUBE_MAP_POSITIVE_Y
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
| GL_TEXTURE_CUBE_MAP_POSITIVE_Z
| GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
| GL_PROXY_TEXTURE_CUBE_MAP
type target_1d = GL_TEXTURE_1D | GL_PROXY_TEXTURE_1D
type target_3d = GL_TEXTURE_3D | GL_PROXY_TEXTURE_3D
end