sig
type join_style =
TUBE_JN_RAW
| TUBE_JN_ANGLE
| TUBE_JN_CUT
| TUBE_JN_ROUND
| TUBE_JN_CAP
| TUBE_NORM_FACET
| TUBE_NORM_EDGE
| TUBE_NORM_PATH_EDGE
| TUBE_CONTOUR_CLOSED
external gleSetJoinStyle : GLE.join_style list -> unit
= "ml_glesetjoinstyle"
external gleGetJoinStyle : unit -> GLE.join_style list
= "ml_glegetjoinstyle"
external gleDestroyGC : unit -> unit = "ml_gledestroygc"
type gle_float
val ba2_float32_of_array :
float array array ->
(float, Bigarray.float32_elt, Bigarray.c_layout) Bigarray.Array2.t
val ba2_float32_create :
int ->
int -> (float, Bigarray.float32_elt, Bigarray.c_layout) Bigarray.Array2.t
val ba2_glefloat_of_array :
float array array ->
(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t
val ba2_glefloat_create :
int -> int -> (float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t
val ba1_glefloat_of_array :
float array ->
(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array1.t
val ba1_glefloat_create :
int -> (float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array1.t
val colors_none :
(float, Bigarray.float32_elt, Bigarray.c_layout) Bigarray.Array2.t
val glePolyCylinder :
points:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t ->
colors:(float, Bigarray.float32_elt, Bigarray.c_layout) Bigarray.Array2.t ->
radius:float -> unit
val glePolyCone :
points:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t ->
colors:(float, Bigarray.float32_elt, Bigarray.c_layout) Bigarray.Array2.t ->
radii:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array1.t -> unit
val glePolyCone_c4f :
points:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t ->
colors:(float, Bigarray.float32_elt, Bigarray.c_layout) Bigarray.Array2.t ->
radii:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array1.t -> unit
val gleExtrusion :
contour:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t ->
cont_normals:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t ->
up:(float * float * float) option ->
points:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t ->
colors:(float, Bigarray.float32_elt, Bigarray.c_layout) Bigarray.Array2.t ->
unit
val gleTwistExtrusion :
contour:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t ->
cont_normals:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t ->
up:(float * float * float) option ->
points:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t ->
colors:(float, Bigarray.float32_elt, Bigarray.c_layout) Bigarray.Array2.t ->
twist:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array1.t -> unit
val gleSpiral :
contour:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t ->
cont_normals:(float, GLE.gle_float, Bigarray.c_layout) Bigarray.Array2.t ->
up:(float * float * float) option ->
start_radius:float ->
drd_theta:float ->
start_z:float ->
dzd_theta:float ->
start_xform:((float * float * float) * (float * float * float)) option ->
dx_formd_theta:((float * float * float) * (float * float * float)) option ->
start_theta:float -> sweep_theta:float -> unit
val gleHelicoid :
torus_radius:float ->
start_radius:float ->
drd_theta:float ->
start_z:float ->
dzd_theta:float ->
start_xform:((float * float * float) * (float * float * float)) option ->
dx_formd_theta:((float * float * float) * (float * float * float)) option ->
start_theta:float -> sweep_theta:float -> unit
end