sig
type t = float array
val get_identity : unit -> Ogl_matrix.t
val perspective_projection :
fov:float -> ratio:float -> near:float -> far:float -> Ogl_matrix.t
val ortho_projection :
left:float ->
right:float ->
bottom:float -> top:float -> near:float -> far:float -> Ogl_matrix.t
val frustum :
left:float ->
right:float ->
bottom:float -> top:float -> near:float -> far:float -> Ogl_matrix.t
val translation_matrix : float * float * float -> Ogl_matrix.t
val scale_matrix : float * float * float -> Ogl_matrix.t
val x_rotation_matrix : angle:float -> Ogl_matrix.t
val y_rotation_matrix : angle:float -> Ogl_matrix.t
val z_rotation_matrix : angle:float -> Ogl_matrix.t
val mult_matrix : m1:Ogl_matrix.t -> m2:Ogl_matrix.t -> Ogl_matrix.t
val matrix_translate : matrix:Ogl_matrix.t -> float * float * float -> unit
end