sig
type context
external allocate_context : Magick.image -> Magick.Draw.context
= "caml_DrawAllocateContext"
external destroy_context : Magick.Draw.context -> unit
= "caml_DrawDestroyContext"
external stroke_color_string : Magick.Draw.context -> string -> unit
= "caml_DrawSetStrokeColorString"
external fill_color_string : Magick.Draw.context -> string -> unit
= "caml_DrawSetFillColorString"
external stroke_width : Magick.Draw.context -> float -> unit
= "caml_DrawSetStrokeWidth"
external circle :
Magick.Draw.context ->
ox:float -> oy:float -> px:float -> py:float -> unit = "caml_DrawCircle"
external line :
Magick.Draw.context ->
x1:float -> y1:float -> x2:float -> y2:float -> unit = "caml_DrawLine"
external rectangle :
Magick.Draw.context ->
x1:float -> y1:float -> x2:float -> y2:float -> unit
= "caml_DrawRectangle"
external round_rectangle :
Magick.Draw.context ->
p1:float * float -> p2:float * float -> r:float * float -> unit
= "caml_DrawRoundRectangle"
external arc :
Magick.Draw.context ->
p1:float * float -> p2:float * float -> rot:float * float -> unit
= "caml_DrawArc"
external ellipse :
Magick.Draw.context ->
o:float * float -> r:float * float -> rot:float * float -> unit
= "caml_DrawEllipse"
external bezier :
Magick.Draw.context -> coords:(float * float) array -> unit
= "caml_DrawBezier"
external render : Magick.Draw.context -> unit = "caml_DrawRender"
end