sig
val create_image :
width:int ->
height:int -> pseudo_format:string -> unit -> Magick.image_handle
val get_canvas :
width:int -> height:int -> color:string -> unit -> Magick.image_handle
val read_image : filename:string -> unit -> Magick.image_handle
val blur :
?radius:float ->
sigma:float -> unit -> Magick.image_handle -> Magick.image_handle
val radial_blur :
angle:float -> unit -> Magick.image_handle -> Magick.image_handle
val radial_blur_channel :
channel:Magick.channel_type ->
angle:float -> unit -> Magick.image_handle -> Magick.image_handle
val charcoal :
?radius:float ->
sigma:float -> unit -> Magick.image_handle -> Magick.image_handle
val edge :
radius:float -> unit -> Magick.image_handle -> Magick.image_handle
val emboss :
?radius:float ->
sigma:float -> unit -> Magick.image_handle -> Magick.image_handle
val gaussian_blur :
?radius:float ->
sigma:float -> unit -> Magick.image_handle -> Magick.image_handle
val implode :
amount:float -> unit -> Magick.image_handle -> Magick.image_handle
val medianfilter :
radius:float -> unit -> Magick.image_handle -> Magick.image_handle
val motion_blur :
?radius:float ->
sigma:float ->
angle:float -> unit -> Magick.image_handle -> Magick.image_handle
val oilpaint :
radius:float -> unit -> Magick.image_handle -> Magick.image_handle
val reduce_noise :
radius:float -> unit -> Magick.image_handle -> Magick.image_handle
val roll :
x:int -> y:int -> unit -> Magick.image_handle -> Magick.image_handle
val shade :
?gray:Magick.magick_boolean ->
azimuth:float ->
elevation:float -> unit -> Magick.image_handle -> Magick.image_handle
val sharpen :
?radius:float ->
sigma:float -> unit -> Magick.image_handle -> Magick.image_handle
val spread :
radius:float -> unit -> Magick.image_handle -> Magick.image_handle
val swirl :
degrees:float -> unit -> Magick.image_handle -> Magick.image_handle
val unsharpmask :
radius:float ->
sigma:float ->
amount:float ->
threshold:float -> unit -> Magick.image_handle -> Magick.image_handle
val wave :
amplitude:float ->
wave_length:float -> unit -> Magick.image_handle -> Magick.image_handle
val rotate :
degrees:float -> unit -> Magick.image_handle -> Magick.image_handle
val shear :
x:float -> y:float -> unit -> Magick.image_handle -> Magick.image_handle
val sample :
width:int ->
height:int -> unit -> Magick.image_handle -> Magick.image_handle
val scale :
width:int ->
height:int -> unit -> Magick.image_handle -> Magick.image_handle
val thumbnail :
width:int ->
height:int -> unit -> Magick.image_handle -> Magick.image_handle
val adaptive_threshold :
width:int ->
height:int ->
offset:int -> unit -> Magick.image_handle -> Magick.image_handle
val blur_channel :
channel:Magick.channel_type ->
?radius:float ->
sigma:float -> unit -> Magick.image_handle -> Magick.image_handle
val gaussian_blur_channel :
channel:Magick.channel_type ->
?radius:float ->
sigma:float -> unit -> Magick.image_handle -> Magick.image_handle
val add_noise :
noise_type:Magick.noise_type ->
unit -> Magick.image_handle -> Magick.image_handle
val resize :
width:int ->
height:int ->
filter:Magick.resize_filter ->
blur:float -> unit -> Magick.image_handle -> Magick.image_handle
val enhance : unit -> Magick.image_handle -> Magick.image_handle
val despeckle : unit -> Magick.image_handle -> Magick.image_handle
val minify : unit -> Magick.image_handle -> Magick.image_handle
val magnify : unit -> Magick.image_handle -> Magick.image_handle
val flip : unit -> Magick.image_handle -> Magick.image_handle
val flop : unit -> Magick.image_handle -> Magick.image_handle
val splice :
x:int ->
y:int ->
width:int ->
height:int -> unit -> Magick.image_handle -> Magick.image_handle
val crop :
x:int ->
y:int ->
width:int ->
height:int -> unit -> Magick.image_handle -> Magick.image_handle
val affine_transform :
?tx:float ->
?ty:float ->
?sx:float ->
?sy:float ->
?rx:float ->
?ry:float -> unit -> Magick.image_handle -> Magick.image_handle
val negate :
?grayscale:Magick.magick_boolean ->
unit -> Magick.image_handle -> Magick.image_handle
val contrast :
sharpen:Magick.magick_boolean ->
unit -> Magick.image_handle -> Magick.image_handle
val equalize : unit -> Magick.image_handle -> Magick.image_handle
val normalize : unit -> Magick.image_handle -> Magick.image_handle
val black_threshold :
threshold:string -> unit -> Magick.image_handle -> Magick.image_handle
val white_threshold :
threshold:string -> unit -> Magick.image_handle -> Magick.image_handle
val cyclecolormap :
displace:int -> unit -> Magick.image_handle -> Magick.image_handle
val solarize :
threshold:float -> unit -> Magick.image_handle -> Magick.image_handle
val strip : unit -> Magick.image_handle -> Magick.image_handle
val gamma_channel :
channel:Magick.channel_type ->
gamma:float -> unit -> Magick.image_handle -> Magick.image_handle
val level :
levels:string -> unit -> Magick.image_handle -> Magick.image_handle
val level_channel :
channel:Magick.channel_type ->
black_point:float ->
white_point:float ->
gamma:float -> unit -> Magick.image_handle -> Magick.image_handle
val negate_channel :
channel:Magick.channel_type ->
grayscale:Magick.magick_boolean ->
unit -> Magick.image_handle -> Magick.image_handle
val ordered_dither : unit -> Magick.image_handle -> Magick.image_handle
val composite_image :
compose:Magick.composite_operator ->
?x:int ->
?y:int ->
unit ->
img_below:Magick.image_handle ->
img_above:Magick.image_handle -> Magick.image_handle
val texture_image :
img:Magick.image_handle ->
tex_img:Magick.image_handle -> Magick.image_handle
val modulate :
?brightness:int ->
?saturation:int ->
?hue:int -> unit -> Magick.image_handle -> Magick.image_handle
val modulate' :
factors:string -> unit -> Magick.image_handle -> Magick.image_handle
val view : unit -> Magick.image_handle -> Magick.image_handle
end