Index of values


A
add_component [Ent]
add_component e (component_type, component_data)
add_entities [Ent]
add_entity [Ent]
add_entity_id [Ent]
same than add_entity but also return the id that was given to this entity
add_system [Ent]

F
fold_entities [Ent]

G
get_component [Ent]
raises Not_found if none found
get_component_opt [Ent]
get_entity [Ent]
get_entity_opt [Ent]
get an entity by its id
get_id [Ent]
raises an exception if the entity has not been added to the world
get_id_opt [Ent]
same than get_id but returns None instead of raising an exception

H
has_component [Ent]

I
iter_entities [Ent]

N
new_entity [Ent]
generic game element
new_world [Ent]
num_entities [Ent]

R
replace_component [Ent]
replace_component e component_type component_data

W
world_step [Ent]
delta is the amount of time spent since last call to world_step