A | |
add_component [Ent] | add_component e (component_type, component_data)
|
add_entities [CEnt] | |
add_entities [Ent] | |
add_entities_id [CEnt] | |
add_entities_id [Ent] | |
add_entities_init [CEnt] | |
add_entities_init [Ent] | |
add_entity [CEnt] | |
add_entity [Ent] | |
add_entity_id [CEnt] |
same than
add_entity but also return the id that was given to this entity
|
add_entity_id [Ent] |
same than
add_entity but also return the id that was given to this entity
|
add_foldable_system [CEnt] | |
add_foldable_system [Ent] | |
add_foldable_systems [CEnt] | |
add_foldable_systems [Ent] | |
add_system [CEnt] | |
add_system [Ent] | |
add_systems [CEnt] | |
add_systems [Ent] | |
C | |
cmp_components [CEnt] | |
cmp_components [Ent] | |
components_match [CEnt] | |
components_match [Ent] | |
D | |
do_get_entities [CEnt] |
raises
Not_found if an id is not found
|
do_get_entities [Ent] |
raises
Not_found if an id is not found
|
F | |
fold_entities [CEnt] | |
fold_entities [Ent] | |
G | |
get_component [Ent] |
raises
Not_found if none found
|
get_component_opt [Ent] |
returns
None if has not the component
|
get_components [CEnt] | |
get_components [Ent] | |
get_entities [CEnt] |
ids not found are just skipped
|
get_entities [Ent] |
ids not found are just skipped
|
get_entities_with_components [CEnt] | |
get_entities_with_components [Ent] | |
get_entity [CEnt] | |
get_entity [Ent] | |
get_entity_opt [CEnt] |
get an entity by its id
|
get_entity_opt [Ent] |
get an entity by its id
|
get_id [CEnt] |
raises an exception if the entity has not been added to the world
|
get_id [Ent] |
raises an exception if the entity has not been added to the world
|
get_id_opt [CEnt] |
same than
get_id but returns None instead of raising an exception
|
get_id_opt [Ent] |
same than
get_id but returns None instead of raising an exception
|
H | |
has_any_component [CEnt] |
returns true if the entity contains at least one of the given component
types
|
has_any_component [Ent] |
returns true if the entity contains at least one of the given component
types
|
has_component [CEnt] | |
has_component [Ent] | |
has_components [CEnt] |
retruns true if the entity contains all the given component types
|
has_components [Ent] |
retruns true if the entity contains all the given component types
|
has_entity [CEnt] |
does an entity exists with the given
id
|
has_entity [Ent] |
does an entity exists with the given
id
|
I | |
iter_components [CEnt] | |
iter_components [Ent] | |
iter_entities [CEnt] | |
iter_entities [Ent] | |
M | |
make_mapper [CEnt] | |
make_mapper [Ent] | |
N | |
new_entity [CEnt] |
generic game element
|
new_entity [Ent] |
generic game element
|
new_world [CEnt] | |
new_world [Ent] | |
num_entities [CEnt] | |
num_entities [Ent] | |
num_entities_with_components [CEnt] | |
num_entities_with_components [Ent] | |
R | |
remove_component [Ent] | |
remove_entity [CEnt] | |
remove_entity [Ent] | |
remove_entity_id [CEnt] | |
remove_entity_id [Ent] | |
replace_component [Ent] | replace_component e component_type component_data
|
replace_entity [CEnt] | |
replace_entity [Ent] | |
W | |
world_step [CEnt] | 'delta is the input parameter that is given to the systems
|
world_step [Ent] | 'delta is the input parameter that is given to the systems
|
world_step_fold [CEnt] |
same than
world_step but with an additional folded parameter,
see foldable_system s
|
world_step_fold [Ent] |
same than
world_step but with an additional folded parameter,
see foldable_system s
|