Entities/Components for Game-Dev with OCaml

Here you'll find an experimentation about how to adapt the game-dev concept "entity-component-system" (ECS) to the functional programming paradigm with the OCaml language.

Read on Wikipedia about ECS

Source code version-control: GitHub/ocaml-enties

This library is provided under a restrictionless Zlib license,
see the file LICENSE.txt for details.

Generated API documentations: