sig
type location = float * float * float
type color =
Red
| Green
| Blue
| Yellow
| White
| Black
| Cyan
| RGB of float * float * float
| RGBT of float * float * float * float
type scene_desc =
Background of Povray.color
| Camera of Povray.location * Povray.location
| Light_source of Povray.location * Povray.color
| Sphere of Povray.location * float * string
| Cone of Povray.location * float * Povray.location * float * string
| Box of Povray.location * Povray.location * string *
Povray.location option
type scene
val new_scene : unit -> Povray.scene
val string_of_scene : Povray.scene -> string
val print_scene : Povray.scene -> unit
type inc_file =
Arrays
| Chars
| Colors
| Consts
| Debug
| Finish
| Functions
| Glass
| Glass_old
| Golds
| Logo
| Math
| Metals
| Rad_def
| Rand
| Textures
| Transforms
| Screen
| Shapes
| Shapes2
| Shapes_old
| Shapesq
| Skies
| Stage1
| Stars
| Stdcam
| Stdinc
| Stoneold
| Stones
| Stones1
| Stones2
| Strings
| Sunpos
| Woodmaps
| Woods
val string_of_inc_file : inc:Povray.inc_file -> string
val get_include : inc:Povray.inc_file -> string
val add_include : Povray.scene -> inc:Povray.inc_file -> Povray.scene
val get_color : color:Povray.color -> string
val get_camera :
location:int * int * int -> look_at:int * int * int -> string
val add_camera :
Povray.scene ->
location:int * int * int -> look_at:int * int * int -> Povray.scene
val get_background : color:Povray.color -> string
val add_background : Povray.scene -> color:Povray.color -> Povray.scene
val get_light_source :
location:int * int * int -> color:Povray.color -> string
val add_light_source :
Povray.scene ->
location:int * int * int -> color:Povray.color -> Povray.scene
val get_ambient_light : color:float * float * float -> string
val add_ambient_light :
Povray.scene -> color:float * float * float -> Povray.scene
val get_texture :
?color:Povray.color -> ?scale:int -> ?def:string -> unit -> string
val get_sphere :
center:float * float * float ->
radius:float -> ?texture:string -> unit -> string
val get_cone :
center1:float * float * float ->
radius1:float ->
center2:float * float * float ->
radius2:float -> ?texture:string -> unit -> string
val get_box :
corner1:float * float * float ->
corner2:float * float * float ->
?texture:string -> ?rotate:float * float * float -> unit -> string
val get_cylinder :
center1:float * float * float ->
center2:float * float * float ->
radius:float -> ?texture:string -> unit -> string
val get_torus :
major:float ->
minor:float ->
?texture:string -> ?translate:float * float * float -> unit -> string
val get_text :
font:string ->
text:string ->
?thickness:float -> ?offset:float -> ?texture:string -> unit -> string
val add_sphere :
Povray.scene ->
center:float * float * float ->
radius:float -> ?texture:string -> unit -> Povray.scene
val add_cone :
Povray.scene ->
center1:float * float * float ->
radius1:float ->
center2:float * float * float ->
radius2:float -> ?texture:string -> unit -> Povray.scene
val add_box :
Povray.scene ->
corner1:float * float * float ->
corner2:float * float * float ->
?texture:string -> ?rotate:float * float * float -> unit -> Povray.scene
val add_cylinder :
Povray.scene ->
center1:float * float * float ->
center2:float * float * float ->
radius:float -> ?texture:string -> unit -> Povray.scene
val add_torus :
Povray.scene ->
major:float ->
minor:float ->
?texture:string ->
?translate:float * float * float -> unit -> Povray.scene
val add_text :
Povray.scene ->
font:string ->
text:string ->
?thickness:float ->
?offset:float -> ?texture:string -> unit -> Povray.scene
end