sig
type location = float * float * float
module Color :
sig
type t =
Red
| Green
| Blue
| Yellow
| White
| Black
| Cyan
| RGB of float * float * float
| RGBT of float * float * float * float
end
type color = Povray.Color.t
type scene_desc =
Background of Povray.color
| Camera of Povray.location * Povray.location
| Light_source of Povray.location * Povray.color
| Sphere of Povray.location * float * string
| Cone of Povray.location * float * Povray.location * float * string
| Box of Povray.location * Povray.location * string *
Povray.location option
module Textures :
sig
type stones =
T_Grnt0
| T_Grnt1
| T_Grnt2
| T_Grnt3
| T_Grnt4
| T_Grnt5
| T_Grnt6
| T_Grnt7
| T_Grnt8
| T_Grnt9
| T_Grnt10
| T_Grnt11
| T_Grnt12
| T_Grnt13
| T_Grnt14
| T_Grnt15
| T_Grnt16
| T_Grnt17
| T_Grnt18
| T_Grnt19
| T_Grnt20
| G1
| G2
| G3
| G4
| T_Grnt21
| T_Grnt22
| T_Grnt23
| T_Grnt24
| T_Grnt25
| T_Grnt26
| T_Grnt27
| T_Grnt28
| T_Grnt29
| T_Grnt0a
| T_Grnt1a
| T_Grnt2a
| T_Grnt3a
| T_Grnt4a
| T_Grnt5a
| T_Grnt6a
| T_Grnt7a
| T_Grnt8a
| T_Grnt9a
| T_Grnt10a
| T_Grnt11a
| T_Grnt12a
| T_Grnt13a
| T_Grnt14a
| T_Grnt15a
| T_Grnt16a
| T_Grnt17a
| T_Grnt18a
| T_Grnt19a
| T_Grnt20a
| T_Grnt21a
| T_Grnt22a
| T_Grnt23a
| T_Grnt24a
| T_Crack1
| T_Crack2
| T_Crack3
| T_Crack4
| T_Stone1
| T_Stone2
| T_Stone3
| T_Stone4
| T_Stone5
| T_Stone6
| T_Stone7
| T_Stone8
| T_Stone9
| T_Stone10
| T_Stone11
| T_Stone12
| T_Stone13
| T_Stone14
| T_Stone15
| T_Stone16
| T_Stone17
| T_Stone18
| T_Stone19
| T_Stone20
| T_Stone21
| T_Stone22
| T_Stone23
| T_Stone24
| T_Stone25
| T_Stone26
| T_Stone27
| T_Stone28
| T_Stone29
| T_Stone30
| T_Stone31
| T_Stone32
| T_Stone33
| T_Stone34
| T_Stone35
| T_Stone36
| T_Stone37
| T_Stone38
| T_Stone39
| T_Stone40
| T_Stone41
| T_Stone42
| T_Stone43
| T_Stone44
val to_string : Povray.Textures.stones -> string
end
type texture = Povray.Textures.stones
type scene
val new_scene : unit -> Povray.scene
val string_of_scene : Povray.scene -> string
val print_scene : Povray.scene -> unit
module Inc_file :
sig
type t =
Arrays
| Chars
| Colors
| Consts
| Debug
| Finish
| Functions
| Glass
| Glass_old
| Golds
| Logo
| Math
| Metals
| Rad_def
| Rand
| Textures
| Transforms
| Screen
| Shapes
| Shapes2
| Shapes_old
| Shapesq
| Skies
| Stage1
| Stars
| Stdcam
| Stdinc
| Stoneold
| Stones
| Stones1
| Stones2
| Strings
| Sunpos
| Woodmaps
| Woods
val to_string : inc:Povray.Inc_file.t -> string
end
type inc_file = Povray.Inc_file.t
val string_of_inc_file : inc:Povray.inc_file -> string
val add_include : Povray.scene -> inc:Povray.inc_file -> Povray.scene
val add_background : Povray.scene -> color:Povray.color -> Povray.scene
val add_light_source :
Povray.scene ->
location:int * int * int -> color:Povray.color -> Povray.scene
val add_camera :
Povray.scene ->
location:int * int * int -> look_at:int * int * int -> Povray.scene
val add_ambient_light :
Povray.scene -> color:float * float * float -> Povray.scene
val add_texture :
Povray.scene ->
?color:Povray.color ->
?scale:int -> ?def:Povray.texture -> unit -> Povray.scene
val add_sphere :
Povray.scene ->
center:float * float * float ->
radius:float -> ?texture:string -> unit -> Povray.scene
val add_cone :
Povray.scene ->
center1:float * float * float ->
radius1:float ->
center2:float * float * float ->
radius2:float -> ?texture:string -> unit -> Povray.scene
val add_box :
Povray.scene ->
corner1:float * float * float ->
corner2:float * float * float ->
?texture:string -> ?rotate:float * float * float -> unit -> Povray.scene
val add_cylinder :
Povray.scene ->
center1:float * float * float ->
center2:float * float * float ->
radius:float -> ?texture:string -> unit -> Povray.scene
val add_torus :
Povray.scene ->
major:float ->
minor:float ->
?texture:string ->
?translate:float * float * float -> unit -> Povray.scene
val add_text :
Povray.scene ->
font:string ->
text:string ->
?thickness:float ->
?offset:float -> ?texture:string -> unit -> Povray.scene
val get_color : color:Povray.color -> string
val get_include : inc:Povray.inc_file -> string
val get_background : color:Povray.color -> string
val get_light_source :
location:int * int * int -> color:Povray.color -> string
val get_camera :
location:int * int * int -> look_at:int * int * int -> string
val get_ambient_light : color:float * float * float -> string
val get_texture :
?color:Povray.color ->
?scale:int -> ?def:Povray.texture -> unit -> string
val get_sphere :
center:float * float * float ->
radius:float -> ?texture:string -> unit -> string
val get_box :
corner1:float * float * float ->
corner2:float * float * float ->
?texture:string -> ?rotate:float * float * float -> unit -> string
val get_cylinder :
center1:float * float * float ->
center2:float * float * float ->
radius:float -> ?texture:string -> unit -> string
val get_cone :
center1:float * float * float ->
radius1:float ->
center2:float * float * float ->
radius2:float -> ?texture:string -> unit -> string
val get_torus :
major:float ->
minor:float ->
?texture:string -> ?translate:float * float * float -> unit -> string
val get_text :
font:string ->
text:string ->
?thickness:float -> ?offset:float -> ?texture:string -> unit -> string
end