sig
val get_mesh :
triangles:Povray.triangle_c list ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> string
val add_mesh :
Povray.scene ->
triangles:Povray.triangle_c list ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> Povray.scene
end