sig
type location = float * float * float
module Camera : sig type t = Perspective | Orthographic | Fisheye end
module Color :
sig
type t =
Red
| Green
| Blue
| Yellow
| White
| Black
| Cyan
| Pink
| Magenta
| RGB of float * float * float
| RGBT of float * float * float * float
end
type color = Povray.Color.t
type texture
type finish
type triangle = Povray.location * Povray.location * Povray.location
type triangle_c = Povray.triangle * Povray.Color.t
type face_indice = int * int * int
type face_indices = Povray.face_indice array
type scene_desc =
Include of string
| Background of Povray.color
| Light_source of Povray.location * Povray.color
| Ambient_light of float * float * float
| Camera of Povray.location * Povray.location * Povray.Camera.t option
| Sphere of float * Povray.location * Povray.texture *
Povray.location option * Povray.location option *
Povray.location option
| Cone of float * float * Povray.location * Povray.location *
Povray.texture * Povray.location option * Povray.location option *
Povray.location option
| Box of Povray.location * Povray.location * Povray.texture *
Povray.location option * Povray.location option *
Povray.location option
| Cylinder of float * Povray.location * Povray.location *
Povray.texture * Povray.location option * Povray.location option *
Povray.location option
| Torus of float * float * Povray.texture * Povray.location option *
Povray.location option * Povray.location option
| Mesh of Povray.triangle list * Povray.texture *
Povray.location option * Povray.location option *
Povray.location option
| MeshC of (Povray.triangle * Povray.color) list *
Povray.location option * Povray.location option *
Povray.location option
| MeshD of Povray.location array * Povray.face_indice array *
Povray.texture * Povray.location option * Povray.location option *
Povray.location option
| MeshD2 of Povray.location array * (Povray.face_indice * int) array *
Povray.texture array * Povray.location option *
Povray.location option * Povray.location option
module Textures :
sig
module Wood :
sig
type woods =
P_WoodGrain1A
| P_WoodGrain1B
| P_WoodGrain2A
| P_WoodGrain2B
| P_WoodGrain3A
| P_WoodGrain3B
| P_WoodGrain4A
| P_WoodGrain4B
| P_WoodGrain5A
| P_WoodGrain5B
| P_WoodGrain6A
| P_WoodGrain6B
| P_WoodGrain7A
| P_WoodGrain7B
| P_WoodGrain8A
| P_WoodGrain8B
| P_WoodGrain9A
| P_WoodGrain9B
| P_WoodGrain10A
| P_WoodGrain10B
| P_WoodGrain11A
| P_WoodGrain11B
| P_WoodGrain12A
| P_WoodGrain12B
| P_WoodGrain13A
| P_WoodGrain13B
| P_WoodGrain14A
| P_WoodGrain14B
| P_WoodGrain15A
| P_WoodGrain15B
| P_WoodGrain16A
| P_WoodGrain16B
| P_WoodGrain17A
| P_WoodGrain17B
| P_WoodGrain18A
| P_WoodGrain18B
| P_WoodGrain19A
| P_WoodGrain19B
| T_Wood1
| T_Wood2
| T_Wood3
| T_Wood4
| T_Wood5
| T_Wood6
| T_Wood7
| T_Wood8
| T_Wood9
| T_Wood10
| T_Wood11
| T_Wood12
| T_Wood13
| T_Wood14
| T_Wood15
| T_Wood16
| T_Wood17
| T_Wood18
| T_Wood19
| T_Wood20
| T_Wood21
| T_Wood22
| T_Wood23
| T_Wood24
| T_Wood25
| T_Wood26
| T_Wood27
| T_Wood28
| T_Wood29
| T_Wood30
| T_Wood31
| T_Wood32
| T_Wood33
| T_Wood34
| T_Wood35
val to_string : Povray.Textures.Wood.woods -> string
end
module Stone :
sig
type stones =
T_Grnt0
| T_Grnt1
| T_Grnt2
| T_Grnt3
| T_Grnt4
| T_Grnt5
| T_Grnt6
| T_Grnt7
| T_Grnt8
| T_Grnt9
| T_Grnt10
| T_Grnt11
| T_Grnt12
| T_Grnt13
| T_Grnt14
| T_Grnt15
| T_Grnt16
| T_Grnt17
| T_Grnt18
| T_Grnt19
| T_Grnt20
| G1
| G2
| G3
| G4
| T_Grnt21
| T_Grnt22
| T_Grnt23
| T_Grnt24
| T_Grnt25
| T_Grnt26
| T_Grnt27
| T_Grnt28
| T_Grnt29
| T_Grnt0a
| T_Grnt1a
| T_Grnt2a
| T_Grnt3a
| T_Grnt4a
| T_Grnt5a
| T_Grnt6a
| T_Grnt7a
| T_Grnt8a
| T_Grnt9a
| T_Grnt10a
| T_Grnt11a
| T_Grnt12a
| T_Grnt13a
| T_Grnt14a
| T_Grnt15a
| T_Grnt16a
| T_Grnt17a
| T_Grnt18a
| T_Grnt19a
| T_Grnt20a
| T_Grnt21a
| T_Grnt22a
| T_Grnt23a
| T_Grnt24a
| T_Crack1
| T_Crack2
| T_Crack3
| T_Crack4
| T_Stone1
| T_Stone2
| T_Stone3
| T_Stone4
| T_Stone5
| T_Stone6
| T_Stone7
| T_Stone8
| T_Stone9
| T_Stone10
| T_Stone11
| T_Stone12
| T_Stone13
| T_Stone14
| T_Stone15
| T_Stone16
| T_Stone17
| T_Stone18
| T_Stone19
| T_Stone20
| T_Stone21
| T_Stone22
| T_Stone23
| T_Stone24
| T_Stone25
| T_Stone26
| T_Stone27
| T_Stone28
| T_Stone29
| T_Stone30
| T_Stone31
| T_Stone32
| T_Stone33
| T_Stone34
| T_Stone35
| T_Stone36
| T_Stone37
| T_Stone38
| T_Stone39
| T_Stone40
| T_Stone41
| T_Stone42
| T_Stone43
| T_Stone44
val to_string : Povray.Textures.Stone.stones -> string
end
type texture_def =
Stone of Povray.Textures.Stone.stones
| Wood of Povray.Textures.Wood.woods
val to_string : Povray.Textures.texture_def -> string
end
type scene
val new_scene : unit -> Povray.scene
val string_of_scene : Povray.scene -> string
val print_scene : Povray.scene -> unit
module Inc_file :
sig
type t =
Arrays
| Chars
| Colors
| Consts
| Debug
| Finish
| Functions
| Glass
| Glass_old
| Golds
| Logo
| Math
| Metals
| Rad_def
| Rand
| Textures
| Transforms
| Screen
| Shapes
| Shapes2
| Shapes_old
| Shapesq
| Skies
| Stage1
| Stars
| Stdcam
| Stdinc
| Stoneold
| Stones
| Stones1
| Stones2
| Strings
| Sunpos
| Woodmaps
| Woods
val to_string : inc:Povray.Inc_file.t -> string
val of_string : inc:string -> Povray.Inc_file.t
end
type inc_file = Povray.Inc_file.t
val string_of_inc_file : inc:Povray.inc_file -> string
val inc_file_of_string : inc:string -> Povray.inc_file
val add_include : Povray.scene -> inc:Povray.inc_file -> Povray.scene
val add_comment : Povray.scene -> com:string -> Povray.scene
val add_background : Povray.scene -> color:Povray.color -> Povray.scene
val add_light_source :
Povray.scene ->
location:float * float * float -> color:Povray.color -> Povray.scene
val add_camera :
Povray.scene ->
location:float * float * float ->
look_at:float * float * float ->
?kind:Povray.Camera.t -> ?angle:int -> unit -> Povray.scene
val add_ambient_light :
Povray.scene -> color:float * float * float -> Povray.scene
val new_finish :
?ambient:float ->
?diffuse:float -> ?specular:float -> unit -> Povray.finish
val new_texture :
?color:Povray.color ->
?scale:int ->
?def:Povray.Textures.texture_def ->
?finish:Povray.finish -> unit -> Povray.texture
val new_checker :
color1:Povray.color ->
color2:Povray.color -> ?finish:Povray.finish -> unit -> Povray.texture
val add_sphere :
Povray.scene ->
center:float * float * float ->
radius:float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> Povray.scene
val add_cylinder :
Povray.scene ->
center1:float * float * float ->
center2:float * float * float ->
radius:float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> Povray.scene
val add_box :
Povray.scene ->
corner1:float * float * float ->
corner2:float * float * float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> Povray.scene
val add_cone :
Povray.scene ->
center1:float * float * float ->
radius1:float ->
center2:float * float * float ->
radius2:float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> Povray.scene
val add_torus :
Povray.scene ->
major:float ->
minor:float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> Povray.scene
val add_polygon :
Povray.scene ->
pnts:(float * float) list ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> Povray.scene
val add_plane :
Povray.scene ->
norm:int * int * int ->
dist:int -> ?texture:Povray.texture -> unit -> Povray.scene
val add_text :
Povray.scene ->
font:string ->
text:string ->
?thickness:float ->
?offset:float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> Povray.scene
val get_color : color:Povray.color -> string
val get_include : inc:Povray.inc_file -> string
val get_comment : com:string -> string
val get_background : color:Povray.color -> string
val get_light_source :
location:float * float * float -> color:Povray.color -> string
val get_camera :
location:float * float * float ->
look_at:float * float * float ->
?kind:Povray.Camera.t -> ?angle:int -> unit -> string
val get_ambient_light : color:float * float * float -> string
val get_finish :
?ambient:float -> ?diffuse:float -> ?specular:float -> unit -> string
val get_texture :
?color:Povray.Color.t ->
?scale:int ->
?def:Povray.Textures.texture_def -> ?finish:string -> unit -> string
val get_checker :
color1:Povray.color ->
color2:Povray.color -> ?finish:string -> unit -> string
val get_sphere :
center:float * float * float ->
radius:float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> ?texture:string -> unit -> string
val get_cylinder :
center1:float * float * float ->
center2:float * float * float ->
radius:float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> ?texture:string -> unit -> string
val get_box :
corner1:float * float * float ->
corner2:float * float * float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> ?texture:string -> unit -> string
val get_cone :
center1:float * float * float ->
radius1:float ->
center2:float * float * float ->
radius2:float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> ?texture:string -> unit -> string
val get_torus :
major:float ->
minor:float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> ?texture:string -> unit -> string
val get_polygon :
pnts:(float * float) list ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> ?texture:string -> unit -> string
val get_plane :
norm:int * int * int -> dist:int -> ?texture:string -> unit -> string
val get_text :
font:string ->
text:string ->
?thickness:float ->
?offset:float ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> ?texture:string -> unit -> string
val get_union :
group:string ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> string
val add_union :
Povray.scene ->
group:(Povray.scene -> Povray.scene) ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> Povray.scene
val get_difference :
elem1:string -> elem2:string -> ?texture:string -> unit -> string
val add_difference :
Povray.scene ->
elem1:string ->
elem2:string -> ?texture:Povray.texture -> unit -> Povray.scene
val add_elem : Povray.scene -> elem:string -> unit -> Povray.scene
module Desc :
sig
val to_scene : Povray.scene_desc list -> Povray.scene
val add :
Povray.scene_desc -> Povray.scene_desc list -> Povray.scene_desc list
val add_elems :
Povray.scene_desc list ->
Povray.scene_desc list -> Povray.scene_desc list
val add_desc : Povray.scene -> Povray.scene_desc -> Povray.scene
val add_descs : Povray.scene -> Povray.scene_desc list -> Povray.scene
end
module Float :
sig
val get_camera :
location:float * float * float ->
look_at:float * float * float ->
?kind:Povray.Camera.t -> ?angle:int -> unit -> string
val add_camera :
Povray.scene ->
location:float * float * float ->
look_at:float * float * float ->
?kind:Povray.Camera.t -> ?angle:int -> unit -> Povray.scene
end
module Int :
sig
val get_camera :
location:int * int * int ->
look_at:int * int * int ->
?kind:Povray.Camera.t -> ?angle:int -> unit -> string
val add_camera :
Povray.scene ->
location:int * int * int ->
look_at:int * int * int ->
?kind:Povray.Camera.t -> ?angle:int -> unit -> Povray.scene
end
module Mesh :
sig
val get_mesh :
triangles:Povray.triangle list ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> string
val add_mesh :
Povray.scene ->
triangles:Povray.triangle list ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> Povray.scene
end
module MeshC :
sig
val get_mesh :
triangles:Povray.triangle_c list ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> string
val add_mesh :
Povray.scene ->
triangles:Povray.triangle_c list ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> Povray.scene
end
module MeshD :
sig
val get_mesh :
points:Povray.location array ->
faces:Povray.face_indice array ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> string
val add_mesh :
Povray.scene ->
points:Povray.location array ->
faces:Povray.face_indice array ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> Povray.scene
end
module MeshD2 :
sig
val get_mesh :
points:Povray.location array ->
faces:(Povray.face_indice * int) array ->
textures:Povray.texture array ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> string
val add_mesh :
Povray.scene ->
points:Povray.location array ->
faces:(Povray.face_indice * int) array ->
textures:Povray.texture array ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> Povray.scene
end
end