sig
val add_camera :
Povray.scene ->
location:float * float * float ->
look_at:float * float * float ->
?kind:Povray.Camera.t -> ?angle:int -> unit -> Povray.scene
val get_camera :
location:float * float * float ->
look_at:float * float * float ->
?kind:Povray.Camera.t -> ?angle:int -> unit -> string
val add_plane :
Povray.scene ->
norm:float * float * float ->
dist:float -> ?texture:Povray.texture -> unit -> Povray.scene
val get_plane :
norm:float * float * float ->
dist:float -> ?texture:string -> unit -> string
end