sig
val add_mesh :
Povray.scene ->
triangles:Povray.triangle_uv list ->
image:string ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> Povray.scene
val get_mesh :
triangles:Povray.triangle_uv list ->
image:string ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> string
end