#include "colors.inc" #include "stones2.inc" background { color rgb <0.2, 0.4, 0.8> } camera { location <0, 2, -3> look_at <0, 1, 2> } light_source { <2, 4, -3> color rgb <1, 1, 1> } sphere { <0, 1, 2>, 2 texture { scale 1 pigment { color Yellow } } } cone { <0, 2, 0>, 0.6 <1, 2, 3>, 1.5 texture { T_Stone25 scale 1 pigment { } } }