#include "colors.inc" background { color rgb <0.1, 0.1, 0.6> } camera { location <1.8, 4.8, 2.4> look_at <0, 0.6, 0> } light_source { <3, 5, 4> color rgb <0.8, 0.8, 0.8> } light_source { <3, 5, -4> color rgb <0.8, 0.8, 0.8> } global_settings { ambient_light rgb <0.2, 0.1, 0.3> } mesh { triangle { <-1.2, 0, 1.2>, <0, 1.2, 0>, <1.2, 0, 1.2> } triangle { <1.2, 0, 1.2>, <0, 1.2, 0>, <1.2, 0, -1.2> } triangle { <1.2, 0, -1.2>, <0, 1.2, 0>, <-1.2, 0, -1.2> } triangle { <-1.2, 0, -1.2>, <0, 1.2, 0>, <-1.2, 0, 1.2> } texture { pigment { color rgb <0.8, 0.6, 0.2> } } }