#include "colors.inc" background { color rgb <0, 0.1, 0.2> } camera { location <0, 2, -3> look_at <0, 1, 2> } light_source { <2, 4, -3> color rgb <0.4, 0.5, 0.6> } sphere { <1.5, 0.4, 0.5>, 0.4 texture { pigment { color Red } } } sphere { <0.7, 1, 0.3>, 0.5 texture { pigment { color Red } } } sphere { <0.2, 1.9, 0>, 0.5 texture { pigment { color Red } } } sphere { <0.6, 1.6, 0.9>, 0.6 texture { pigment { color Blue } } } sphere { <1.5, 0.6, 0.7>, 0.3 texture { pigment { color Blue } } } sphere { <0.7, 0.7, 1.7>, 0.4 texture { pigment { color Blue } } } sphere { <1.8, 0.6, 1.6>, 0.5 texture { pigment { color Blue } } } sphere { <0.5, 0.6, 1.9>, 0.5 texture { pigment { color Red } } } sphere { <1.4, 0.4, 1.7>, 0.4 texture { pigment { color Red } } } sphere { <1.9, 1.4, 0.6>, 0.2 texture { pigment { color Red } } } sphere { <0.4, 2, 1.2>, 0.4 texture { pigment { color Red } } } sphere { <0.4, 1.4, 0.3>, 0.3 texture { pigment { color Blue } } } sphere { <0, 1.4, 1.5>, 0.4 texture { pigment { color Blue } } } sphere { <1.9, 1.2, 0.6>, 0.6 texture { pigment { color Blue } } } sphere { <0.4, 0.1, 2>, 0.4 texture { pigment { color Red } } } sphere { <1.1, 1, 1.1>, 0.4 texture { pigment { color Red } } } sphere { <1.4, 1.7, 0.6>, 0.6 texture { pigment { color Red } } } sphere { <1.4, 1.2, 1.7>, 0.5 texture { pigment { color Red } } } sphere { <0, 0.7, 0>, 0.5 texture { pigment { color Red } } } sphere { <0.3, 1, 0.9>, 0.6 texture { pigment { color Blue } } } sphere { <1.8, 0.9, 1.7>, 0.5 texture { pigment { color Blue } } } sphere { <1.8, 0.2, 0.8>, 0.4 texture { pigment { color Red } } }