#include "colors.inc" background { color rgb <0.2, 0.1, 0.4> } camera { location <1.8, 4.8, 2.4> look_at <0, 0.6, 0> } light_source { <3, 5, 4> color rgb <0.8, 0.8, 0.6> } light_source { <3, 5, -4> color rgb <0.6, 0.6, 0.4> } global_settings { ambient_light rgb <0.2, 0.1, 0.3> } plane { <0, 1, 0>, 0 pigment { checker color rgb <0.8, 0.3, 0.1>, color rgb <0.86, 0.34, 0.12> } } sphere { <0, 0, 0>, 0.4 texture { pigment { color rgb <0.2, 1, 0.2> } } scale <1.2, 1.2, 1.2> translate <0, 0, 0> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.8, 0.8, 0.8> translate <-0.8, 0, -0.4> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 62.7355, 0> translate <2.74436, 0, -0.254342> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 130.439, 0> translate <1.4272, 0, 0.949699> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 38.2203, 0> translate <1.45445, 0, -0.0272091> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 19.3829, 0> translate <3.0984, 0, 1.10478> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 85.4622, 0> translate <0.973908, 0, 1.46049> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 14.2376, 0> translate <0.483408, 0, -0.336614> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 121.256, 0> translate <1.74934, 0, 0.467436> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 33.7471, 0> translate <1.15989, 0, 2.30812> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 13.7791, 0> translate <2.51138, 0, -0.310014> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 77.4231, 0> translate <0.205449, 0, -1.28529> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 144.045, 0> translate <2.50706, 0, 1.77049> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 147.282, 0> translate <2.75392, 0, -0.217215> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 89.914, 0> translate <0.245338, 0, -1.02578> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 87.2025, 0> translate <1.92967, 0, -1.32044> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 23.2421, 0> translate <0.386952, 0, 2.1651> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 58.6107, 0> translate <1.21254, 0, -0.337204> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 148.886, 0> translate <1.27392, 0, 0.0632853> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 4.85004, 0> translate <1.14662, 0, 1.50667> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 16.9866, 0> translate <2.24678, 0, -0.888832> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 37.6853, 0> translate <1.3012, 0, 0.879327> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 32.3013, 0> translate <1.11719, 0, -0.563763> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 166.892, 0> translate <1.24052, 0, 0.337999> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 76.9099, 0> translate <1.08109, 0, 1.6932> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 65.3681, 0> translate <0.563554, 0, 1.16371> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 17.7907, 0> translate <1.44784, 0, -0.956155> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 158.922, 0> translate <1.36998, 0, -0.0316405> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 157.266, 0> translate <0.613071, 0, -0.797101> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 151.492, 0> translate <2.87667, 0, 0.387797> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 152.986, 0> translate <1.45433, 0, 0.788473> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 85.1512, 0> translate <0.639495, 0, 1.99494> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 16.0532, 0> translate <2.20866, 0, -1.2602> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 1.47136, 0> translate <1.1611, 0, 0.707018> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 3.84068, 0> translate <1.57228, 0, 1.33804> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 27.872, 0> translate <2.42307, 0, -0.667234> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 170.502, 0> translate <0.504136, 0, 0.064439> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 7.19355, 0> translate <1.03335, 0, 0.117017> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 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