#include "colors.inc" background { color rgb <0.2, 0.1, 0.4> } camera { location <1.8, 4.8, 2.4> look_at <0, 0.6, 0> } light_source { <3, 5, 4> color rgb <0.8, 0.8, 0.6> } light_source { <3, 5, -4> color rgb <0.6, 0.6, 0.4> } global_settings { ambient_light rgb <0.2, 0.1, 0.3> } plane { <0, 1, 0>, 0 pigment { checker color rgb <0.8, 0.3, 0.1>, color rgb <0.86, 0.34, 0.12> } } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 55.6194, 0> translate <0.845323, 0, 2.16492> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 107.889, 0> translate <0.427434, 0, -0.387859> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 151.517, 0> translate <0.517554, 0, -0.769746> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 81.2178, 0> translate <1.48545, 0, 0.123126> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 48.2956, 0> translate <1.68828, 0, 1.17446> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 142.971, 0> translate <2.15689, 0, -0.157756> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 137.474, 0> translate <0.27243, 0, 1.53845> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 87.4662, 0> translate <3.17313, 0, 1.51732> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 12.5276, 0> translate <2.99223, 0, -1.32305> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 31.6463, 0> translate <2.90148, 0, 0.956579> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 115.539, 0> translate <2.19942, 0, 2.11921> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 64.6345, 0> translate <2.75828, 0, 1.1593> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 140.509, 0> translate <2.54079, 0, -0.791625> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 67.893, 0> translate <2.67542, 0, 0.469812> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 80.133, 0> translate <1.1168, 0, -0.354427> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 64.0909, 0> translate <2.35825, 0, -0.581931> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 70.9455, 0> translate <1.49355, 0, 0.472073> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 155.858, 0> translate <2.41666, 0, 1.62822> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 56.7193, 0> translate <2.08752, 0, -0.87545> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 97.7975, 0> translate <2.93047, 0, -0.332575> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 115.572, 0> translate <1.2521, 0, 1.71832> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 110.366, 0> translate <3.18348, 0, -0.399355> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 158.934, 0> translate <2.51687, 0, -0.87619> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 10.7273, 0> translate <0.744645, 0, -0.341981> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 163.016, 0> translate <1.74403, 0, 1.11822> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 59.7297, 0> translate <1.63675, 0, 0.180723> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 150.791, 0> translate <1.85458, 0, 2.10533> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 72.6105, 0> translate <0.241304, 0, -0.299287> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 111.215, 0> translate <2.5584, 0, 2.04601> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 69.6786, 0> translate <2.71145, 0, -0.633354> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 174.848, 0> translate <2.0168, 0, 2.37465> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 63.2018, 0> translate <0.796226, 0, -0.269851> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 124.722, 0> translate <2.32112, 0, -0.122304> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 10.0473, 0> translate <3.04264, 0, 1.34085> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 144.178, 0> translate <1.68199, 0, 1.05959> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 133.856, 0> translate <1.90893, 0, -0.61419> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 60.8491, 0> translate <1.43181, 0, 1.35607> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 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