#include "colors.inc" background { color rgb <0.2, 0.1, 0.4> } camera { location <1.8, 4.8, 2.4> look_at <0, 0.6, 0> } light_source { <3, 5, 4> color rgb <0.8, 0.8, 0.6> } light_source { <3, 5, -4> color rgb <0.6, 0.6, 0.4> } global_settings { ambient_light rgb <0.2, 0.1, 0.3> } plane { <0, 1, 0>, 0 pigment { checker color rgb <0.8, 0.3, 0.1>, color rgb <0.86, 0.34, 0.12> } } sphere { <0, 0, 0>, 0.4 texture { pigment { color rgb <0.2, 1, 0.2> } } scale <1.2, 1.2, 1.2> translate <0, 0, 0> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-0.8, 0, -0.4> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-0.636196, 0, -0.0232675> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <0.107745, 0, -0.88401> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <0.149479, 0, -1.18706> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-1.67672, 0, -0.217683> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-0.967322, 0, -0.989795> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-0.0249531, 0, -0.479068> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-0.263589, 0, -1.20142> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-0.235414, 0, -0.183179> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-0.328832, 0, -0.0627659> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-1.11297, 0, -1.35927> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-1.57293, 0, 0.287441> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-1.46709, 0, -0.0213751> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-0.859302, 0, -1.15885> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-1.69002, 0, 0.509546> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-0.332085, 0, -1.11044> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <0.199913, 0, -1.50678> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-0.885474, 0, -0.392086> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-0.872518, 0, -0.0210138> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <-1.75844, 0, -1.55509> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <0.165421, 0, -1.11733> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <0.118155, 0, -0.552004> } sphere { <0, 0, 0>, 0.1 texture { pigment { color rgb <0, 0.1, 1> } } scale <0.6, 0.6, 0.6> translate <0.188938, 0, -0.457975> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 96.3328, 0> translate <2.40197, 0, -0.920731> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 116.196, 0> translate <1.8822, 0, 1.7948> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 46.3971, 0> translate <0.747509, 0, 0.315032> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 106.548, 0> translate <1.39626, 0, -0.645331> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 103.596, 0> translate <1.03869, 0, 0.779098> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 135.502, 0> translate <0.739592, 0, 1.66931> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 98.1514, 0> translate <2.86863, 0, -1.01744> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 132.073, 0> translate <2.25253, 0, 1.11693> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 141.393, 0> translate <2.00789, 0, 1.92492> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 61.1597, 0> translate <0.687728, 0, 0.956606> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 14.8701, 0> translate <2.33981, 0, 1.49579> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 63.829, 0> translate <2.07849, 0, 1.31218> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 153.669, 0> translate <2.84994, 0, -0.628933> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 33.936, 0> translate <2.92535, 0, 0.781221> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 67.829, 0> translate <2.20772, 0, -0.621744> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 92.3041, 0> translate <0.501634, 0, -1.32761> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 40.3122, 0> translate <0.358926, 0, -0.498408> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 9.77624, 0> translate <0.242077, 0, 2.24058> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 26.7874, 0> translate <1.47833, 0, 2.00384> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 13.8144, 0> translate <1.57432, 0, -1.08446> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 75.0649, 0> translate <1.63138, 0, 1.16448> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 42.9017, 0> translate <1.46912, 0, 0.0944415> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 95.2637, 0> translate <1.40203, 0, -0.00107678> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 112.589, 0> translate <3.15111, 0, 0.171172> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 150.154, 0> translate <2.03576, 0, 2.34424> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 19.7036, 0> translate <0.443987, 0, -1.25921> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 93.7699, 0> translate <3.03483, 0, 0.204487> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, -0.2> } triangle { <-0.2, 0, -0.2>, <0, 1, 0>, <-0.2, 0, 0.2> } texture { pigment { color rgb <0.1, 0.6, 0.1> } } rotate <0, 131.446, 0> translate <2.30569, 0, 2.37531> } mesh { triangle { <-0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, 0.2> } triangle { <0.2, 0, 0.2>, <0, 1, 0>, <0.2, 0, -0.2> } triangle { <0.2, 0, -0.2>, 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