sig
type vector = float * float
type point = float * float
type segment = Gphys.point * Gphys.point
type 'a circle = {
cx : float;
cy : float;
r : float;
vx : float;
vy : float;
static : bool;
custom : 'a;
}
val update_circles :
'a Gphys.circle list ->
Gphys.segment list ->
Gphys.vector -> float -> float -> 'a Gphys.circle list
end