module Quadratic:sig
..end
val interval : int * int
(0, 1000)
instead of (0.0, 1.0)
for floats
.val pnt : IntAGeom.Point3d.t * IntAGeom.Point3d.t * IntAGeom.Point3d.t ->
int -> IntAGeom.Point3d.t
val drv : IntAGeom.Point3d.t * IntAGeom.Point3d.t * IntAGeom.Point3d.t ->
int -> IntAGeom.Vector3d.t
val rand : IntAGeom.Point3d.t ->
IntAGeom.Point3d.t ->
IntAGeom.Point3d.t * IntAGeom.Point3d.t * IntAGeom.Point3d.t