Module IntAGeom.Curves3d.Bezier.Quadratic

module Quadratic: sig .. end

val interval : int * int
The interval for interpolation is (0, 1000) instead of (0.0, 1.0) for floats.
val pnt : IntAGeom.Point3d.t * IntAGeom.Point3d.t * IntAGeom.Point3d.t ->
int -> IntAGeom.Point3d.t
val drv : IntAGeom.Point3d.t * IntAGeom.Point3d.t * IntAGeom.Point3d.t ->
int -> IntAGeom.Vector3d.t
val rand : IntAGeom.Point3d.t ->
IntAGeom.Point3d.t ->
IntAGeom.Point3d.t * IntAGeom.Point3d.t * IntAGeom.Point3d.t