module Mesh:sig
..end
val get_mesh : triangles:Povray.triangle list ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> ?texture:Povray.texture -> unit -> string
val add_mesh : Povray.scene ->
triangles:Povray.triangle list ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> Povray.scene