Module Povray.MeshD2

module MeshD2: sig .. end

face-indices with indexed textures

val get_mesh : points:Povray.location array ->
faces:(Povray.face_indice * int) array ->
textures:Povray.texture array ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> string
val add_mesh : Povray.scene ->
points:Povray.location array ->
faces:(Povray.face_indice * int) array ->
textures:Povray.texture array ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> unit -> Povray.scene

faces: face_indice, 3 indices from the points array, and an additional indice to select a texture from the textures array.