module MeshD:sig
..end
with face-indices
val get_mesh : points:Povray.location array ->
faces:Povray.face_indice array ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float -> ?texture:Povray.texture -> unit -> string
val add_mesh : Povray.scene ->
points:Povray.location array ->
faces:Povray.face_indice array ->
?translate:float * float * float ->
?rotate:float * float * float ->
?scale:float * float * float ->
?texture:Povray.texture -> unit -> Povray.scene